Category Archives: 3D Modeling

Maya, Blender, Game design modeling

Unity Asset Store #5


Once again I find myself writing – to myself – about something ive been doing or am interested. As of writing this I am sitting in my dorm drinking a starbucks, having a break from week two of my third year computer science degree revision. Isnt that grand? A slight break in the form of writing more? Anyway Unity!

Last year I released a group of assets on the store for $5 and they sold quite well, some people have used the assets in their games which is really cool and I look forward to seeing what they do with them. Last month I again made some assets with the same style, in the hope that the people who bought the first pack might want to keep to the low poly consistency. I suck as submitting packages though. I failed the first submission as  one of the prefabs was actually an older prefab and not the one in the scene I was currently working on. I digress. I fixed the small texture issue and uploaded again, last night it was accepted. If you want to check out the assets then links will be below with some images. If you do happen to read this. Tweet me “@corriejgreen Unity Low Poly 123” Ill hook you up with a code to redeem the packages for FREE. Which equates to $10 worth of assets.

Low Poly Terrain Assets 1

Low Poly Terrain Assets 2

terrain assets v2 ambient occlusion occlusion

terrain assets v2 post processed

terrain assets v2 close

Have a good one.

Corrie Green 

Rendering – #3

So i’m currently in the process of making some game assets for a small small game i’m making over the winter. Not entirely sure on it yet, for fun i was thinking of a snowman simulator. The gameplay isn’t something im that interested in right now, its more of the environment and models i’m working towards. The images below is a progress of some renders i’m working on. Lighting is annoying me as of this time so ive decided to make a blog post now, and post render when i’m happy i can make another post on what i did to solve it. The one i am talking about is the sphere with the river and trees, the others are just simple assets renders i like to make after a model. I love, and i do mean love, low poly models and winter! So you can see the warm, cool, fresh design im going for in the images. I was considering adding more models such as the deer I’ve been working on to the sphere render – i will also post an image of that – and the snowman I’ve recently made. Alas i don’t think they are low poly enough, maybe ill make another low poly variant. I need something else in the scene though, as I’m not happy with it as is. The camp could have a tent possibly??

Snow, snow materials… damn. Disney’s frozen made a fantastic job. They actually created particles mind you, i’m just wanting a similar material. For my low poly renders, white with some light blue specular looks nice enough, however i’ve found some resources – thanks to the kind people of reddit – that i will work with and “hopefully” get a nicer looking snow material soon. A paper about the snow can be found HERE which is worth a read if you are interested. There are sections with calculations i’m not to familiar with but just read ahead! Anyway, once i have a few nice renders in maya, i will then export to unity and make a game out of it. Thats the plan anyway.

Deer_2 Deer_3 Winter Sphere WIP_3Snowman Render

Have a good one,

Corrie Green