Latest Developments and whats left – #11

So with v2.0 coming to a close, the list of things to implement is getting shorter and shorter! Even though I keep adding something to it… but its all to improve the game. It was only last night I realised that I hated the tutorial so am re doing that to be even more minimal. I’m also adding in a multiplier mechanic, that for more enemies you have spawned, the more the multiplier, getting your score up the more difficult it is. The game is still so very minimal, these implementations dont need to be added, but for the gamer who wants a game they can continually come back to, then these features will keep them entertained for much longer.

Here is a GIF of last nights development session, adding in an effect for the player when they lose their health from attacking enemies, flickering the player. The other feature added was a simple pause button to allow you to resume the onslaught after that appointment you didnt want to go to 😉

Below is the list of features still to add, currently about to think about how to optimize the multiplier so it doesnt affect framerate. Hoping to re use some code I have for getting all the spawned enemies into an array which I can then count.

Pause_&_PlayerHIt

TO SEE WHAT V2.0 HAS AND THE ONLY PLACE ON THE INTERNET TO GET IT, DOWNLOAD IT HERE, REMEMBER IT HASN’T BEEN TESTED SO BARE WITH ME! IT SHOULD BE BUG FREE THOUGH, TWEET ME IF YOU FIND ANYTHING <3 DOWNLOAD HERE

Have a good one!

– Corrie